function css(obj, attr, value) { if(arguments.length==2) { if(attr!='opacity') { return parseInt(obj.currentStyle?obj.currentStyle[attr]:document.defaultView.getComputedStyle(obj, false)[attr]); } else { return Math.round(100*parseFloat(obj.currentStyle?obj.currentStyle[attr]:document.defaultView.getComputedStyle(obj, false)[attr])); } } else if(arguments.length==3) switch(attr) { case 'width': case 'height': case 'paddingLeft': case 'paddingTop': case 'paddingRight': case 'paddingBottom': value=Math.max(value,0); case 'left': case 'top': case 'marginLeft': case 'marginTop': case 'marginRight': case 'marginBottom': obj.style[attr]=value+'px'; break; case 'opacity': obj.style.filter="alpha(opacity:"+value+")"; obj.style.opacity=value/100; break; default: obj.style[attr]=value; } return function (attr_in, value_in){css(obj, attr_in, value_in)}; } var MIAOV_MOVE_TYPE={ BUFFER: 1, FLEX: 2 }; function miaovStopMove(obj) { clearInterval(obj.timer); } function miaovStartMove(obj, oTarget, iType, fnCallBack, fnDuring) { var fnMove=null; if(obj.timer) { clearInterval(obj.timer); } switch(iType) { case MIAOV_MOVE_TYPE.BUFFER: fnMove=miaovDoMoveBuffer; break; case MIAOV_MOVE_TYPE.FLEX: fnMove=miaovDoMoveFlex; break; } obj.timer=setInterval(function (){ fnMove(obj, oTarget, fnCallBack, fnDuring); }, 30); } function miaovDoMoveBuffer(obj, oTarget, fnCallBack, fnDuring) { var bStop=true; var attr=''; var speed=0; var cur=0; for(attr in oTarget) { cur=css(obj, attr); if(oTarget[attr]!=cur) { bStop=false; speed=(oTarget[attr]-cur)/5; speed=speed>0?Math.ceil(speed):Math.floor(speed); css(obj, attr, cur+speed); } } if(fnDuring)fnDuring.call(obj); if(bStop) { clearInterval(obj.timer); obj.timer=null; if(fnCallBack)fnCallBack.call(obj); } } function miaovDoMoveFlex(obj, oTarget, fnCallBack, fnDuring) { var bStop=true; var attr=''; var speed=0; var cur=0; for(attr in oTarget) { if(!obj.oSpeed)obj.oSpeed={}; if(!obj.oSpeed[attr])obj.oSpeed[attr]=0; cur=css(obj, attr); if(Math.abs(oTarget[attr]-cur)>=1 || Math.abs(obj.oSpeed[attr])>=1) { bStop=false; obj.oSpeed[attr]+=(oTarget[attr]-cur)/5; obj.oSpeed[attr]*=0.7; css(obj, attr, cur+obj.oSpeed[attr]); } } if(fnDuring)fnDuring.call(obj); if(bStop) { clearInterval(obj.timer); obj.timer=null; if(fnCallBack)fnCallBack.call(obj); } }